INTERNATIONAL JOURNAL REVIEW PART-4

Hi guys, welcome back to my blog. This time i will share the discussion about the journal that i choose. Check it out.

The discussion are divided into three parts transfer, motivation, and awareness.

Transfer
Some comments, made by young learners, suggest the popularity and potential benefits of online games for
vocabulary learning. To learn unknown words, the participants also developed some strategies, such as guessing
from the context, looking it up to online dictionary, asking to a friend sitting close by and people who know English.
"I sometimes look up the dictionary in internet and sometimes when you play the game two or three times, you learn it and get help from the
people near you. As you see them and learn the meaning of words visually, you understand better". (Dogancan)

Motivation
For the participants, understanding the information presented in both written and oral dialogues had importance
motivating them to learn unknown words and focusing on characters’ speech in the game to win the game.
"While they are talking, I am getting information from them [character dialogues as commands] to go on the game so that the game goes on
and I win". (Serefcan)

Awareness
The potential value of computer in early child development has been vigorously debated among parents, teachers,
and researchers for decades (National Association for the Education of Young Children [NAEYC]. In this present study, the participants indicated that they were aware of the pros and cons of the games:
"Computer games are very useful as long as you do not play much". (Dogancan)
"As it has negative sides, it has positive sides, too… It is not harmful. It is enjoying but if we stay in internet cafes too much using of
everything can be harmful". (Osman)

Okay guys, that's all for this post. See you again next week.

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