INTERNATIONAL JOURNAL REVIEW PART-2
Hi guys welcome back to my blog.
Last time i explained about the introduction of my journal, and now i will explain about the literature review of the journal. Check it out!.
Various technologies can be used to facilitate learning. Using online games has been a much thought about, yet
rarely achieved goal. Educational software developers have struggled to present a substantial amount of content;
context and feedback without sacrificing the degree of control game players expect (Buckingham & Scanlon, 2003).
Although there are several instances of games used in educational settings (Seay, 1997; Kirriemuir, 2002), as well as
proponents of using computer games to educate (Prensky, 2002), the question of whether games are instructionally
beneficial is far from answered.
Alongside the question of online games’ capacity to teach content is the question of whether mass-marketed
games may be used by players who want to learn a foreign language. Very little research has specifically targeted
language acquisition through games; however, various second language acquisition theories and study results, as
well as current language teaching methodologies may support the use of online games in ELT. While recently
numerous suggestions have been advanced for enlivening the language learning experience with interactive
activities and online collaboration (LeLoup & Ponterio, 2003), much of the potential for the integration of
entertainment media with mainstream language learning remains untapped.
Okay guys that's all for the literature review.
See you next week.
Last time i explained about the introduction of my journal, and now i will explain about the literature review of the journal. Check it out!.
Various technologies can be used to facilitate learning. Using online games has been a much thought about, yet
rarely achieved goal. Educational software developers have struggled to present a substantial amount of content;
context and feedback without sacrificing the degree of control game players expect (Buckingham & Scanlon, 2003).
Although there are several instances of games used in educational settings (Seay, 1997; Kirriemuir, 2002), as well as
proponents of using computer games to educate (Prensky, 2002), the question of whether games are instructionally
beneficial is far from answered.
Alongside the question of online games’ capacity to teach content is the question of whether mass-marketed
games may be used by players who want to learn a foreign language. Very little research has specifically targeted
language acquisition through games; however, various second language acquisition theories and study results, as
well as current language teaching methodologies may support the use of online games in ELT. While recently
numerous suggestions have been advanced for enlivening the language learning experience with interactive
activities and online collaboration (LeLoup & Ponterio, 2003), much of the potential for the integration of
entertainment media with mainstream language learning remains untapped.
Okay guys that's all for the literature review.
See you next week.

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